Friday, April 9, 2010
Finished Deathstrike Missile Launcher Conversion: Skyrangers XXII
Thursday, February 11, 2010
Plastic Deathstrike Missile Launcher Conversion: Skyrangers XX
Quite frankly the Deathstrike Missile has no place on the small battlefield of 40k, what with it's 80 feet (!) range and all. While it makes more sense to leave it for Apocalypse games I couldn't help adding a plastic conversion for my Basilisk. You know, just in case.... :) As you can seen this was a fairly straightforward kitbash. I never glued the gun platform section of my Basilisk to the hull, thereby allowing it to be removed and used as a Salamander command/scout vehicle. Now it also functions as the Deathstrike launcher platform.
The model I used for the missile is Revell's Nike-Hercules Missile System. As you can see the scale of the missile is quite suitable for 40k and the Guard. The original model includes booster rockets but this made the missile a tad too long for the Chimera, so I left them off. These can be used for something else later (Havoc Launcher, Missile launcher etc.).
The main launch ramp was trimmed shorter to accommodate the new length of the missile. The base of the launcher was assembled as normal, leaving off the extra platforms at the front as they disrupted the line of Deathstrike. As you can see the ramp can extend up and down in order for the missile to launch.
The platform was then pinned with paper clips to the Chimera/Basilisk hull. Small drill holes are all that are left once the platform is removed, thereby allowing it to be normally used as a Basilisk.
The missile was also pinned to the launch ramp in order to keep it in place. It can be then removed once the Deathstrike missile has launched. I used one pin at the front and two at the rear for maximum stability.
I think the Nike Hercules is a good fit for the Deathstrike Missile. The Nike Hercules was a SAM that predated the more famous Patriot missile system. Whilst the Codex describes the Deathstrike as an ICBM the size of the missile in the picture is more in line with short to medium range missiles like the Nike Hercules, Patriot or Scud.
As I mentioned above the practical applications for a ballistic missile in a game of 40k is debatable but nevertheless the fun of bringing a doomsday device onto the table now and again, especially in themed games, is worth a little bit of converting, trimming and pinning. Plastic conversions are always a favourite of mine and I look forward to checking out my local hobby shop again for more kitbashing opportunities.
Oh and of course bringing a Deathstrike Missile allows for numerous Dr. Strangelove references!
Next up is painting! Stay tuned.
As always, C&C greatly appreciated.
Thursday, September 24, 2009
Crimson Fists VII: Assault Squad Eos and Pedro Kantor
Death from above! Assault Squad Eos has been further depleted since the Battle for New Rynn City and now stand at 5 brothers strong. Their role is to counterattack rather than direct assault as they would usually become isolated. Of course if the situation arises they will deepstrike, usually behind the gunline of a static army (Tau, Imperial Guard, Eldar) to sow destruction and/or clear objectives. Otherwise they hang back, either behind terrain or in reserve, and attack the biggest threat to the rest of the army.
Even better any unit within 12" get +1 attack. This ability swung a game for me a while ago, when the extra attacks brought down the critical number of Necrons for phase-out. Huzzah, Vote for Pedro! While I won't always use him I will certainly keep him in rotation.
That's the entire army folks. Now onto painting!
One final thing. You may notice the new layout, which I must thank my wonderful girlfriend and her html skills for. Merci beaucoup!
Friday, August 14, 2009
Crimson Fists V: Plastic Sternguard Conversions
I chose the name (derived from the Ancient Greek word for death; thanatos) from the excellent plate in the Planestrike Codex that depicts the remains of the entire Crimson Fists chapter prior to the Battle for New Rynn City (989.M41).
Monday, August 10, 2009
Skyrangers XVI: Plastic Officer of the Fleet and Master of Ordnance
Thursday, August 6, 2009
Crimson Fists IV: Plastic Librarian Conversion
- Psychic Hood
- Force Weapon
Sorry...sorry....
Thursday, July 23, 2009
Crimson Fists II: Plastic Terminator Chaplain
Conversion was pretty simple. Firstly I needed to consider the essentials of the Space Marine Chaplain:
- Skull helmet
- Crozius Arcanum (ornate power weapon)
- Rosarius (for invulnerable save)
The helmet was simply the skull head Chaos Space Marine helmet (the one without any horns or overtly Chaotic symbols) that I pared with clippers to fit into the Terminator torso.
The Rosarius is represented by a banner top from the Terminator Command Sprue.
Since I liked the way the right arm pointed I had to put the storm bolter in the left hand. Therefore I had to chop up another arm and stick the Storm Bolter from the free terminator onto it.
I am looking forward to painting this guy, the black will stand out nicely against the navy.
Comments and criticisms welcome as always!
Thursday, July 2, 2009
Skyrangers XIII: Valkyrie WIP II
After painting the interior I assembled the rest of the Valkyrie. With hindsight I should have left the wings unglued, as they would still have probably stayed when slotted in, and now it's rather difficult to find a container to transport it in.
First was the standard undercoat of Chaos Black spray (making sure to close the wing doors while doing so).
Next was a coat of Fenris Grey Foundation Paint. This would make it easier to paint the main coat of Shadow Grey later.
Another coat of Fenris Grey was needed to cover up the brush marks (this can happen on larger models, I was also using a cheaper brush which may not have helped).
Finally I applied a coat of Shadow Grey. Next up is details on the cockpit and camouflage stripes like on my vehicles.
Friday, June 19, 2009
Skyrangers Pt.9: Shotgun Vets WIP
Melta bombs courtesy of the Space Marine Assualt Marine sprue.
I think I'm gonna name this guy Cortez.... can you see the ressemblance?
Monday, March 30, 2009
Skyrangers Pt.5: Cerberus Half-track conversion
The autocannon is purely decorative, in games I just count it as a multi-laser. I'm just not that big a fan of the multi-laser look but the profile is fine. The Predator cannon just looks more beefy and dangerous and capable of laying down a decent hail of suppressive fire as the Dragoons disembark.